I’m looking for a ray casting example, such as source or psuedo-code in C++. I would also like to find more information about Polygon Assisted Ray Casting (PARC) that is used in the medical visualization application VolVis. I can’t seem to find but a few papers on PARC.
Does anyone know what I’m talking about??
Aehmm… No
Do you mean texture-based volume rendering using 3D textures or stacks of 2D-textured slices ?
Stacks of 2D textured slices.
[This message has been edited by DarthPaul (edited 06-13-2001).]
You will find a lot of articles if you look for the term “texture-based volume visualization” or “… rendering”,e.g. http://www9.informatik.uni-erlangen.de/Persons/Rezk/Projects/VolRen/index.html
Ok, thanks. I’ll take a look at it.