I have problems since driver version 4072 when tesselated polygons are rendered and clipping planes are defined (also without clipping the polygon itself).
Most polygons are ok, but some have bad vertex coordinates after tesselation.
In some cases the NVidias OpenGL dll runs in infinite loops or its crashing!
No problems observed with same code in former driver editions.
Now I’m checking my code, especially because of not all polygons damaged…
Does somebody else observe similar problems? Any suggestions or workarounds are highly welcome.
I don’t recall seeing this bug report, but I’m kind of hit or miss. If you pass the info to me, I’ll see what I can do about it. Just drop me an email.