searching for good bump mapping sources...

hello

i’m relatively new to OpenGL and graphics programming, would you recommend some tutorials, resources and some sort of that about bump mapping, this is advanced technique i think, but i really need to understand how to implement it in my programs. i have read NeHe Tutorial #22, but i think it is very complicated. also i need some good textbook(i prefer in format e-book) for graphic algorithms…

thanx

[This message has been edited by rosentzp (edited 10-18-2002).]

download the nvidia opengl SDK.
it has many sources, examples and presentations about bump mapping.

the developer websites of nvidia and ATI are also very good points to look at…

There is a book called Mathematics for 3D Game Programming and Comuter Graphics by Eric Lengyel. The section on bumpmapping is very good.

try doing a search on this board, there are a few really good threads that list the pros and cons of the techniques. Was very helpful when I started working with bump mapping…