Run glewinfo (bin directory of glew distrib) to see if your card support FBO.
if you have in generated text file
GL_EXT_framebuffer_object: OK
glBindFramebufferEXT: OK
glBindRenderbufferEXT: OK
glCheckFramebufferStatusEXT: OK
glDeleteFramebuffersEXT: OK
glDeleteRenderbuffersEXT: OK
glFramebufferRenderbufferEXT: OK
glFramebufferTexture1DEXT: OK
glFramebufferTexture2DEXT: OK
glFramebufferTexture3DEXT: OK
glGenFramebuffersEXT: OK
glGenRenderbuffersEXT: OK
glGenerateMipmapEXT: OK
glGetFramebufferAttachmentParameterivEXT: OK
glGetRenderbufferParameterivEXT: OK
glIsFramebufferEXT: OK
glIsRenderbufferEXT: OK
glRenderbufferStorageEXT: OK
it’s OK you can use FBO.
Try with glewIsSupported("GL_EXT_framebuffer_object) instead of GLEW_EXT_framebuffer_object.
But if you know that your card support FBO don’t run the test and normally it works.
Right, but I want to run the test, because when I use FBO commands, like glgenframebuffersEXT, it compiles with no errors, but at runtime it crashes, with the access violation 0x000000 error…and I don’t know why!