Now my program is a dll!!!
You just need to load the dll and call a function like this:
gl_list = Load3DSFile ( “somefile.3ds” );
and use glCallList(gl_list) to draw the whole file.
Look at www.retre.it/opengl
bye
[This message has been edited by clucches (edited 04-06-2001).]
Nice one!!!
Get it onto gamedev.net if you want a lot of uptake. As you’ve seen from your posts here; it is a very useful utility
Stephen
Just a few requests…
-
any chance you could add a little more documentation, because I’m not too clear on how to use it?
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any chance you could output to vertex arrays?
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any chance it could come in .lib form?
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any chance that you could open source it? (I am interested in how you did it)
I realize I am sort of looking the gift horse in the mouth but I thought I might as well ask. But above all, thanks for the work you put into the .dll and program, I’m already planning on using it in my current project.