Has anyone found any issues when using gluBuild1DMipmaps? The exact call I’m using is:
gluBuild1DMipmaps(GL_TEXTURE_1D, GL_RGBA, size, GL_RGBA, GL_FLOAT, data);
And instead of getting a nice gradient I get weird multi-colored stripes in my texture. It works fine if I use glTexImage1D() to build the texture, but with shimmering of course when things are small.
Yes, my data is formatted as RGBA floats
– Zeno