Hi All,
[EDIT] - As someone (hi jon) has obviously mistaken my intensions with this post I should state that I am not after the testing of the collision detection routines, rather I would like to know what GL Platforms my app will/won’t run on and what it’s performance is likely to be.
Having just gone through the pain of rewriting/extending my collision routines [EDIT] and feeling the desire to actually release something[/EDIT] I thought I’d throw out a version of my “pet project” to see if I can get some voluntary testing.
An early screen shot of my app is available here .
The actually app can be downloaded here (700kb)
There is a readme.txt in the zip file that has the keyboard controls etc.
I have tested it on a PIII500 with a TNT2 and I develop on an AMD2400+XP with a geforce3. It has run on geforce256 and geforce4. I am currently using Detonator 40.72.
I have absolutely no idea if it will work on ATI based systems.
If some of you could run the app and post approx frame rates (ie. on the first map will do) and if it did/didn’t work that’d be muchly appreciated.
Oh yeah, I am aware that there are some bugs in the collision detection (and there is no sound…). I still have to add edge testing for my sphere->poly collisions.
Thanks,
Scott S.
PS. Hardware specs/driver versions would be good too…
[This message has been edited by rgpc (edited 05-08-2003).]
[This message has been edited by rgpc (edited 05-08-2003).]
[This message has been edited by rgpc (edited 05-08-2003).]