I need some people to test this out. You’ll need NV30 emulation enabled unless you have a GeForce FX
Should run >60FPS on a Radeon 9500/9700.
Controls:
Left mouse button - Rotate
Middle mouse button - Pan
Right mouse button - Zoom
A/Z - Exposure up/down
Q - Dump float buffer to .HDR image (gamma corrected, so use 1.0 curve in HDRShop)
It doesn’t REQUIRE floating point buffer support (WGL_ATI_pixel_format_float/WGL_NV_float_buffer), but if either of those aren’t supported and ARB_f_p is, it’ll look like crap (shudder 8bit clamping).
Very nice. No problems here ( 74 fps, 9700pro ). Oh, the app doesn’t terminate correctly ( it’s visible in the task manager after closing the window ).
Originally posted by PH: Very nice. No problems here ( 74 fps, 9700pro ). Oh, the app doesn’t terminate correctly ( it’s visible in the task manager after closing the window ).
Yeah, that’s a driver bug that’s been fixed already.
Originally posted by NitroGL:
Is there another way to “emulate” the make current read extension? (other than copying to a texture)
Well, since you say you are using float buffers and non of us NV folk have hardware support for it…
May I say that looks superb. Add a nice underwater background with the sun shining from above and a few of these bubbles rising up, warping around. Maybe it will end up as a demo at ATI. The background is from the ATI media pack, right?