Hi
After some tests i´ve come to the conclusion, that it is not possible to access the constant color on another texture unit than the first (that means TU0).
On all other texture-units i get wrong results (usually black).
This is on a Gf 4 with the latest drivers.
Is this an extension-restriction? I didn´t find anything about it in the spec. And it is a big problem for me!
Jan.