It’s a shame the moderators here have turned off IMG UBB Code. Why is that? It makes problems much easier to explain.
I am importing single mesh ASE files which are exported from MAX. When I use certain mapping modes some of the triangles disappear!
There doesn’t seem to be a problem when using planar mapping and exporting from MAX. This may be because it is only exporting UV and not UVW corrdinate data.
Also, it seems that the 3D card drivers may another problem.
I’m not an expert, but I expect that your problem comes with having more than one UV per vertex when you use a cylindrical mapping in Max. To check this, open up your MaxScript window and (with the object selected) type $.numVerts. Then apply a planar map. Type $.numTVerts. Finally, change the mapping type to cylindrical and type $.numTVerts again. You should see that the number of vertices and tverts using planar mapping is the same, but the number of verts and tverts in cylindrical mapping is different.
Max will allow you to have more than 1 UV per vertex. I don’t know that OpenGL will.