Hi
I’m currently implementing Geomorphs in ROAM (Real-time Optionally Apdative Meshes). Has anyone done this…I’m having troubles with cracking
Each node in the Binary Trianlge Tree has an associated morph value ( between 0 and 1), but in some cases, cracks appear due to two nodes (that share a vertex) having different morph values.
Any input would be greatly appreciated, as I’m gonna work on this until I get it sorted.
thnx
Lloyd