Hi there,
I’m wanting to render (a lot of) white blobs of arbitrary shape and size to the frame buffer. Most importantly, I’m wanting to be able to rotate a blob by some arbitrary amount prior to rendering.
To date, with my blobs stored in memory as pixel data, I’ve been using glDrawPixels() and glPixelZoom() to do so. However, I can’t use glRotate() to effect any rotation – since glDrawPixels() inputs to the rasterization step, bypassing any rotation transformations.
Any suggestions as to how to deal with my blobs efficiently would be most appreciated.
Thanks,
Luke