I need to be able to render to a texture using the (ARB? Nvidia?) extensions…(ie not glCopyTexImage2D)…The code I have found so far is windows specific. I have zero experience using extensions, and it has been recommended to me that I try to make existing examples work rather than doing it all myself…
SO, the example code is written for Windows, and I have tried to convert it over to run on a Linux system, but I don’t even have (and can’t find) the header files…
for instance:
#include <glh_nveb.h>
#include <glh_extensions.h>
#include <nv_algebra.h>
#include <nv_manip.h>
Much less the libraries that they refer to…Am I missing something here?
Also, I haven’t had luck with finding GLX counterparts to these:
"WGL_ARB_pbuffer "
"WGL_ARB_pixel_format "
"WGL_ARB_render_texture "
(“required extensions”)
Am I expecting too much (can RTT be accomplished on Linux…) Can anyone point me to some documentation on these extension (or using extensions in general? Has anyone done this?
Is this more complicated than it has to be? (hint: yes)
Why not:
glWriteBuffer(GL_TEXTURE, texureHandle)
!?
The end of my rope is in sight, so someone please respond if only to commiserate with me…
-Steve