This might be a bit off topic, I apologize. But I cant find any better forum.
Does anyone know how endomorphs work, and how I can use them in OpenGL. They are stored in LWO files, but I cant find any info or anything about how they work and how they are stored.
Anyone, please point me in the right direction or submit info here.
I found out that it stores “vertex displacement deltas” for each vertex in a vertex-map. But what is that, is there any good theory for morphing out there.
What I want to do is: load an LWO in lightwave and have a custom ‘morph-mixer’ in my code to do real-time facial animation and stuff.