Hi
I need a copy from a fp16 framebuffer to a fp32 texture. glCopyTexSubImage2D is really slow on AGP and much faster on PCIe so I think there is a bus copy. Is there a workaround for this(PBOs) or must I send it through the fragment shader?
regards
marco
setup:
nv40
linux 7676
nforce2
1)What graphics card are you using ?
2) Have you called glTexImage2D ?
3) Have you used the texture for drawing after calling glTexImage2D and before calling glCopyTexSubImage2D ?
Also remember it is a floating point texture (memory bandwidth) and it has to do the fp16-to-fp32 conversion. But, I believe this should have nothing to do with glCopyTexSubImage2D but rather the sequence of texture creation/loading and usage.