how much opengl get loaded by wich state change?
is there a place where something like a graph or a scheme has been made yet?
i’d like to identify by a glance where a state change bottleneck can be.
how much opengl get loaded by wich state change?
is there a place where something like a graph or a scheme has been made yet?
i’d like to identify by a glance where a state change bottleneck can be.
You can’t tell: it depends on the hardware/driver in use.
You can profile, but again… on different systems you can have much different results.
As a general programming headline, it’s always best to minimize state changes, and to group them in your code.
yes, i know… i’ve also noticed different behaviours on different cards.
in fact, i was thinking to make such a scheme for the pourpose of comparing opengl systems.
mainly a personal research