How do you access the z value of an incoming pixel in CG?
Bind an input float4 variable to WPOS and access the z portion.
Here’s an example:
float4 main(in float4 wpos : WPOS) : COLOR { return wpos.z; }
How do you access the z value of an incoming pixel in CG?
Bind an input float4 variable to WPOS and access the z portion.
Here’s an example:
float4 main(in float4 wpos : WPOS) : COLOR { return wpos.z; }