I derived a very nice formula to generate skydomes and manipulate it and stuff…
It looks really nice…
I have thought of using skyboxes, but I did not see a real good reason to switch from a skydome to skybox…
Does anyone know or have a good reason why you would or should use one over the other?
Thank you…
p.s. If anyone wants my code for the skydome, email me.
I am not too concerned about the geometry because I can control it down to the amount of rings and number of quads (or triangles) per ring in the mesh… If that is what you mean by geometry…
The concern I have is that there are more utilities to make skies for skyboxes than for skydomes…
I have to manually create my skies with photoshop… I will be trying 3ds max though…
Thanx for your replies…
[This message has been edited by mancha (edited 08-11-2002).]
[This message has been edited by mancha (edited 08-11-2002).]