My previous was a bit vague so I’ll try again. Here’s two screenshots of some issues im having when rendering. The first shot is inside a ship mesh, the second is outside the mesh.
When i move the camera around, I get flickering on the edges of the triangles and when looking from the inside of the mesh, i can see lines on the edges of the polys. I’m assuming this is a Z Buffer problem, so everytime I draw i’m clearing the Z Buffer, setting clear depth to 1.0, setting the z buffer func to GL_LEQUAL, and enabling depth writing. Nothing is taking effect.
What else could it be thats affecting this? Oh, im also setting glEdgeFlag to 0 just incase that was bothering it.
Sorry i can’t open u’re images, but it sounds to me like a problem i’ve some times ago. Reduce u’re z-Buffer value down to 24Bits, most of the grafic-cards have a limited z-Buffer value in relate to the color-Buffer, perhaps this should solve u’re problems…