Any tutorials on loading dotXSI files into OepnGL (with texture and animation data)?
Thank you,
Luke
http://directx.netfirms.com/xsidump.htm
http://archives.itg.uiuc.edu/softimage/3dgames/2002-02/msg00011.htm
http://sourceforge.net/projects/dotxsictk/
http://www.softimage.com/products/pipeline/dotxsi/v36/
-SirKnight
Thank you for the links. They will come in very useful. But there’s still no specific totorial to read a mesh/character with animation created in XSI into OpenGl… This would be very handy. I’m still a total newbie to OpenGl and learning to parse dotXSI file and make anything out of it, including the animation still seems like an impossible task…
… in time, and with experience, you will realise that loading a data file in opengl doesn’t make sense.
Ok, what I meant is how can I put dotXSI format, including skinning and animation data, into a data that Opengl will understand and display
WEll, that is a very high level question, and consequently
- won’t have an easy answer (meaning it’ll take a long time to describe the issues to consider)
- is very dependent on what you want to do with the data once you have it, and
- is really just a matter of “read the opengl specification to see how you describe geometry and read the XSI specifcation to see how geometry is stored”
if you had a more ~specific~ question, then I’m sure you’d get more help. as it is, you may as well haev asked “how do i write a o/s”, or something.
ok, thanks John