Hi,
I have a 2-D arrow as shown below:
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. .
. …
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. …
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Is it there an easy way to render such an arrow wrapping itself around a cylinder, i.e rendering an arrow coincident to a curved surface? Maybe I can decompose it into many small polygons. But I am looking for a solution as easy as drawing a quadric sphere or a quadric disk, say. Please advise. Thanks.
Tony