I am trying to use a FBO to render a scene to a depth texture and a color texture. Then I want to be able to display each of the textures on a quad. Basically what I do is something like this:
Loop {
Render To FBO
Bind Depth Texture
Display Quad Textured with Depth Texture
Bind Color Texture
Display Quad Textured with Color Texture
}
What I want to end up with would be a rectangle with one halfe textured with the depth texture and the other have texture with the color texture, like this…
-----------------------------
| | |
| | |
| Depth | Color |
| Texture | Texture |
| | |
| | |
| | |
-----------------------------
The depth part works fine… but the color texture doesn’t… Before I post any code or get too involved in this, my first question would be:
Can I create a FBO and attach both a depth and color texture, then render the scene to the bound FBO and expect both textures to be rendered to?
Ed