Hi all!
If you’re the owner of ATI GL FIRE 8800 (128MB) and also had a chance to run your work (demo/game) on some other G-Forece 3 or 4 (eg. ASUS GF3)cards then please let me know if there is a big difference in performance between GL FIRE and other G-Force 3/4. The reason why I ask is because I just couldn’t find much about that card on the net.
I am sorry that I posted this question to this forum but I know that this is the place where I will find people using this card as you take graphics seriously so you might have one already and have more clue about this stuff.
Currently I have ASUS G-Force3 64MB DDR so do you think its worth changing to ATI GL FIRE 8800 (128MB DDR - but not G-Force) for general use (games) as well as for Game development (OpenGL/DIrectX)?,
I dont mind about the price. Just imagine they’re same price! Which one is better from you experience and you would go for? Thank you!
[This message has been edited by sandrew (edited 04-23-2002).]
Do you need a “high end” card? It sure doesn’t seem like it, it is NOT a game card at all really, most people purchase the firegl card for doing stuff in 3dsmax.
There are reviews of the firegl 8800, try using google.
Oh yeah, and compare apples to apples, not apples to pears!
Ok but do you think that ATI GL FIRE 8800 would be a better card for game development than ASUS G-Force3?
What graphics cards do real game developers use for developing their games?
Sorry that I keep asking but my friend has this card (GL FIRE) and wants to sell it for £200. So I want to make sure if that card is better than my Asus GForce3.
Thank you!!
[This message has been edited by sandrew (edited 04-23-2002).]
You should use your target cards for developing your game. Anything else means you’ll be surprised when you actually do a real test. While there’s compatibility testing in QA, you’d be surprised at the things you’ll miss unless you have your nose in the actual target hardware every day.
I have a GeForce2Go and a Radeon 8500, because those two cards nicely bracket our current target machines. They’re also in a P-III machine and an Athlon, so I cover most of the CPU difference bases. Running 2000 and XP, respectively (but, gawds, we still have to test on 98 every so often).
Our artists, on the other hand, might benefit from something like a FireGL, or Wildcat, or something like that, because they work in 3dxmax, Lightwave, etc.
Developing for games on a CAD card is probably not a great idea, because some of the popular games features (like texture compression) might not even be available.
Well, a Radeon 8800 is basically a higher clocked Radeon 8500 with more memory and drivers certified for a variety of highend apps. It’ll suit you well for both game developement and professional apps. But you should of course test your app with other cards too before you release it if it’s going to be anything commerical.
Originally posted by Humus: Well, a Radeon 8800 is basically a higher clocked Radeon 8500 with more memory and drivers certified for a variety of highend apps. It’ll suit you well for both game developement and professional apps.
I am not familiar with GL Fire 8800. But if what you said is correct, one must be an idiot to buy a GL Fire 8800 instead of a Radeon
Originally posted by Coconut:
[b] I am not familiar with GL Fire 8800. But if what you said is correct, one must be an idiot to buy a GL Fire 8800 instead of a Radeon
[/b]
Depends on your needs of course. I wouldn’t recommend a normal gamer or hobbyist coder to buy it, but for professional developers I don’t see what’s so stupid about buying it. The benefit of the additional performance and solid drivers certified for professional apps may not be worth the additional dollars for the average joe, but for a company with professional developers or artists working with apps like maya and the like I would certainly recommend getting the 8800 instead of a 8500 as the additional cost is negiable compared to the cost of the engineer or artist that’s going to use it.
Ok so you’re saying that this card will not be a very good solution for game development. I am not going to use it for 3D max or Maya. I just want to use it for game development in OGL and DirectX.