“2d texture read, cycles : 1, Function can be performed twice per clock”
“2D and cubemap texture accesses are special cases as two of them can be executed per pass”
Will it be optimized this way even if tex calls are not one after another ?
TEX stuff ;
MAD stuff ;
TEX stuff ;
will be optimized ? or do I have to
TEX stuff ;
TEX stuff ;
MAD stuff ;
for the 2 TEX be executed within the same clock cycle ?