Hello !
How can i make to apply a texture 16*16 in a big wall in an opengl application ? (i don’t what that my texture is scale …) ???
thanks !
bye
cyril
Hello !
How can i make to apply a texture 16*16 in a big wall in an opengl application ? (i don’t what that my texture is scale …) ???
thanks !
bye
cyril
I’m not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture’s wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);
Hope that’s what you wanted to know.
Hello !!
I’am sorry for my bad english !
You have interpreted my question very good !!
Thanks !
bye
Originally posted by Don’t Disturb:
[b]I’m not very good at interpreting your version of English, but if you want to tile your texture:
Make sure that the texture’s wrap mode is set to GL_REPEAT.
Use texture coordinates greater than 1 eg. glTexCoord2f(16, 16);
Hope that’s what you wanted to know.[/b]