Hi.
Got a problem with vertex buffer.
It seems when I use wglGetProcAddress
on some of the functions on vertex buffers
there is allways a NULL pointer as the result.
Mabye I ain’t got the right drivers.
I got NVIDIA card.
Could someone tell the reason of this ****.
And if this is cause of my NVIDIA drivers problem , where can I get the new ones.
I was trying to search for some on NVIDIA.com
but none.
Originally posted by Ysaneya:
[b]Which functions? Please list them exactly as you name them in the wglGetProcAddress calls.
Also indicate your video card, OS, system, etc…
Y.[/b]
OK here is the list of extensions.
Nothing about vertex_buffers
GL_ARB_multitexture
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap
OS = windows 98
renderer is “RIVA TNT/AGP”
company is NVIDIA Corporation
LOL! NVidia’s managed to really confuse things with their naming schemes. . . I think by “GFX card” the only assassin was refering to “graphics card”, not the GeforceFX, specifically. . .
Originally posted by Ostsol: LOL! NVidia’s managed to really confuse things with their naming schemes. . . I think by “GFX card” the only assassin was refering to “graphics card”, not the GeforceFX, specifically. . .