I as you will guess am new to OpenGL coding.
Unlike the oter questions about Vertex arrays, don’t have a problem with displaying a cube on screen, the problem I have is placing a texture map upon the damn thing.
Although I clould do what other people seem to do, and display 6 quads, I lave always attempted to optimise my code.
I am starting to assume that I cannot place a texture map on the cube without some sort of texture array ?
If that is the case, then
1: what format does it take.
2: How do I map a different image onto each face (without resorting to 6 separate quads, each separately mapped)
I know I’m running before I can walk too well, but I come from a background of heavily optimised 68000 assembler.
Regards,
Kilby…