I wonder if this is a good idea. After all, generalization using uberbuffers is still a work in progress.
Do you think it would have been a good idea to wait for them? I think it would because now the GL may have something which is horribly redudant. Well, not a problem anyway but what’s your comment on that?
I would rather see that vertexbinding in uberbuffers uses the VBO calls… that way we still can use teh nice VBO interface, and just change to a SuperBuffer memory area when we want to use the result of a render as input