yah i have enabled the double buffer. vsyn? what is that? how do i set it?
Description:
The object is constructed using glVertex. Another object that uses the same coordinates is drew next to and behind it. I just translate the latter object to the position next to and behind it.
when i tried to animate this object, it started to flicker … i have tried to draw 2 simple cubes next to each other and thet did not flicker.
Originally posted by nene: when i tried to animate this object, it started to flicker … i have tried to draw 2 simple cubes next to each other and thet did not flicker.
Flickering as seen when experiencing z-fighting? Does it flicker when just drawing a single object? Example image . If not, make sure you don’t draw objects too close in depth. Don’t abuse your zbuffer, push the near plane forward. If that doesn’t work try glPolygonOffset .
[This message has been edited by roffe (edited 09-17-2003).]