Hi, I’m programming an Isometric game and I’m supposed to find out the image pixelwidth. I can find out the image width in pixels, but isn’t the whole trick of OpenGL texture mapping that the texture is automatically scaled? How do I find out how wide my texture is if I have a quad which is 1.0f wide and map a 64*64 pixels bitmap onto it.
Is there a way to do this?
thx