How to make a very simple water in opengl with small waves (like a sinus function)?
opengl doesn’t have functionality to simulate such things. you have to create the water yourself. look on google for a water tutorial. but a simple case would prolly use a transparent blu-ish mesh. something like a heightfield, where you can adjust the y values of the coords in the mesh dynamically to simulate waviness.
jebus
[This message has been edited by jebus (edited 11-04-2002).]
What is a sinus function is that the one that draws your nose?
the sinus functions are part of the realm of mathematics known as boogernometry
jebus
That is a good one…
Originally posted by jebus:
[b]the sinus functions are part of the realm of mathematics known as boogernometry
jebus[/b]