Who can give me an example about a “cool” use of PopAttrib and PushAttrib?
Push/PopAttrib is good when you are calling functions, and don’t know if a certain state is enabled/disabled, and you need to turn it on/off.
void foobar(void)
{
// hmm, wonder if depthdest is enabled or not?
// … and is fogging enabled or not?glPushAttrib(GL_ENABLE_BIT); glEnable(GL_DEPTH_TEST); // make sure depthtest is enabled glDisable(GL_FOG); // make sure fogging is disabled // draw objects here . . . // now we restore all flags to the state they had before we entered foobar() glPopAttrib()
}
This is usefull if you want to keep fogging/depthtest in the same state after foobar() as you had before you entered foobar().
what’s up with the word foobar in the programming world? I see it all the time.
“Foobar” - I’m not sure.
But “Fubar” here in Manchester usually means “****ed Up Beyond All Recognition” maybe its the same with a different spelling?
Paul.
“Foo” is a generic word, and it means something like “anything”, or “any kind of object”, if I get it right. But where “bar” comes into the picture, I have no idea