Since i’ve change my graphic card my game doesn’t work well :
when using alpha blending function my textures are splitted with
a diagonal line as you can see below :
[img]http://www.mathieuvidalinc.com/opengl/texture.jpg[/img]
but this my geforce2 MX there was no problem at all !
source and executable on my page:
http://www.mathieuvidalinc.com/opengl/opengl.htm
or directly the main prog :
http://m.vidalinc.free.fr/opengl/main_prog.cpp
This graphik card is not very good but alpha
blending normally works. By example this code from ATI website works on my pc (254k):
http://m.vidalinc.free.fr/opengl/Rage128AlphaTest.zip
as you can see :
[img]http://m.vidalinc.free.fr/opengl/texture2.jpg[/img]
i’ve tried to change my code so it looks like the ATI code but with no result.
i think my alpha blending / alpha test code is not correct.
please help. do you have an idea ?
[This message has been edited by mvidalinc (edited 05-07-2002).]