Does anyone have any examples/ idea how to implement an openGL timer function???
For example I would like the program to call a function redraw every 4 secs.
I read about the function glutTimerFunc. But still unsure how to use it. Will some kind soul help???
Try to #include <unistd.h>//unix standard
than call the function usleep( int sec )
where sec is micro second. type info usleep for more information!!
Try my masterpiece http://sourceforge.net/projects/mathdev/