I’ve created a program to view objects, and everything is working fine except the color. Solid objects that i need to use color with, but when i get to and object with texture on it, it is still covered with the color instead of the texture. Is there any way to remove the color value i’ve set with glColor3f?
i dont think so u can set it to white though.
btw is texturing enabled also try using GL_DECAL or GL_REPLACE in the glTexEnvf(GL_TEXTURE_ENV,…) function