I want to visualize my particles in a 3D space correctly, from every view. Till now I used gl_Disable(DEPTH_MASK) since the partciles showed weird artifacts when looked from thge opposite direction. Now it looks pretty well, but still you can see some partciles show in front others, when they should be shown behind…
I use GL_POINTS and i’m not sure if it is possible to rrender these points if they were “real” 3D?