Also, if you simply push them in, how would the renderer know which polys belong to each other. He could end up loading a matrix, rendering a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly, loading a matrix, render a poly.
God that I don’t mess with too large models…
Hey, I’m a bit crazy today, don’t take it bad.