Is it possible to perform multitexuring ( one texture on the other ) using vertex arrays ?? I mean when you use VA you enable proper client states, setup pointers and finaly drawing using ie glDrawArrays. But how to enable multitexturing ??
What does it mean ‘texture unit’?? Does it mean that multitexturing can be done only inside glBegin/glEnd specifying glMultiTexCoord2fARB for every vertex ?? Isn’t there any faster method to do it?? glBegin/glEnd with glVertex’es is extremally slow method for displaying thousands of faces isn’t it ??