For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.
Is there some limitation/trick I’m unaware of?
Thanks in advance.
For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.
Is there some limitation/trick I’m unaware of?
Thanks in advance.
Did you recreate your textures in your offscreen rendering context (I mean glGenTextures, glBindTextures, glTexImage2D) ???
As your offscreen rendering context is a new one, the textures you binded for your screen rendering context are not part of this new rendering context !
Tell me if it doesn’t work !
Eric
Worked like a charm! Thanks man!