hey !
hum last week i was doing my program which consist in rendering sphere with texture on them, and i implemented multitexturing.
this week end, hard drive crash, i lost everything on it except the source code (complet with vc++ project file) and now that i have a new hd, i’m trying to run my program again; i had no problem with the multitexturing stuff, but now, the compilator said (for each time i call these) that glActiveTextureARB and glMultiTexCoords2fARB are already defined in main.obj, which of course is not true since i didn’t defined them in my main.cpp
so is there any way i have to install sth (i know i hadnt before the crash) ? thx for you help
wizzo