Okay, I’ve got a weird problem. I’m loading in Milkshape models. I’ve got the materials of the model set so that diffuse is all the way up (255), and everything else (specular, ambient, emissive, shininess) are all the way down (0). Now, the problem is that my models wind up being lit as though my light source was (1,1,1) regardless of the actual color of the light. If I set the light to nothiing but one or two channels, (1,0,0) or (1,1,0) for example, then the light comes through as that color. But if I increase the other channel’s value much AT ALL (1, 0.1, 0.1), then the model is lit as though it was set to (1,1,1)!!! Is there something I’m doing wrong?
I mean, it’s weird because it’s acting almost like the color values are in the range 0 - 0.1 instead of 0 - 1 becaues the brightness also seems off. I can set the color to (0.01,0.01,0.01) and it’s still as bright looking as (1,1,1). What am I missing? Thanks!