How do I get OpenGL FSAA working using the multi sample buffer? I am using GLUT and don’t want to use Windows.
http://download.developer.nvidia.com/dev…tProcessing.zip
demo excerpt:
...
glutInit(&argc, argv);
glutInitWindowSize(win_w, win_h);
// create a window with multisample antialiasing
int samples = 4;
char displayString[256];
sprintf(displayString, "double rgb~8 depth~16 samples~%d", samples);
glutInitDisplayString(displayString);
glutCreateWindow("Anti-Aliasing with Post Processing");
...
a google for ‘opengl multisample’ will get you some more info.
hope this helps.