Hi there guys,
I’m experiencing problems with VBO when they surpass some limit (above 64k vertex)
Those VBO contain vertex (4 float), normals (3 float) and 2 uv’s arrays (2 floats each)
Summarizing the vbo is about 2.8 MB.
When i have meshes like that one, my program simply crashes when i have to draw that mesh. Is there any known limit or something?
Thanx in advance,
Toni