I’m getting my OpenGL engine from using normal interleaved array to CVA (and VAR when I get some hardware). I was looking at the documentation from nVidia and didn’t find any information that directly answered my questions.
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Is possible to use interleaved arrays (not necessarily through glInterleavedArrays) with CVA? I’m guessing no since AGP memory is faster when written to sequencially.
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What about normal vectors? Do they still get transfered via glNormalPointer ?
Any answers (preferably correct ones) are greatly appreciated.