I use the following line to display an Image-Array. Each value in
byte Image[x][y];
is one BYTE (or 8 Bit) long. Now I want to display 10-BIT long values. Is this possible with glDrawPixels? How do I have to modify the command below and the declaration of Image[x][y] above??
glDrawPixels (ChipWidth,ChipHeight,GL_RGB,GL_UNSIGNED_BYTE,*Image);