If I create an OpenGL scene using primitives such as spheres and cones then glReadPixels works fine. However if I create a scene that uses a texture then it doesn’t work. The format of glReadPixels I am using is shown below. Is there some setting required when textures are used.
thanks
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glReadPixels(0, 0,imagewidth, imageheight,
GL_RGB,GL_UNSIGNED_BYTE,ReferenceImage);
[This message has been edited by rangers99 (edited 04-07-2002).]