I want to use multiply blending mode so i can mix a texture with a lightmap in directx I achived the desired effect, however in opengl I could only achiv e a lighter shiny blending and not the same as in DX, I tried what someone suggested for lightmaps but it looked way too shiny, and yes I got lighting disabled on both ends. thats not the problem I think its just the blending modes… am I wrong or in total theres more than 22 possible convinations of blending in opengl??.
if it serves as a hint, the unlit parts of the lightmap are black, the lit parts are multicolor (white, red, orange, etc) I need to multiply the colors and take the black out with the blending, how???