AHHHHHH! lil help pls
float scale = 1.0;
int step = 5;
glBegin(GL_TRIANGLE_FAN);
for(float ang=0; ang<360; ang+=step){
x = cosf(ang3.14f/180.0f) * scale;
y = sinf(ang3.14f/180.0f) * scale;
glVertex3f(x, y, 0.0);
}
glEnd();
adjust the values for scale and step to your needs
thank you so much