Anyone can tell me how to print the rendered scene out in OpenGL. Any other libraries need to be called to implement this? Hope u can help with some sample codes.
Thanks a lot.
hi there,
don’t know if i’m right,but read this…
when you write your opengl stuff under windows (and MFC),all your rendering goes out to a DC (device context) which is in most cases your screen,but it can be a printer also…i never tried to render openGL stuff to the printer,but i think there’ll be no difference to “normal” windows programs…
Take a screen shot (Print Screen) and then paste it in Windows paint and then print?