Hi,
i’d like to extract the camera position from OpenGL. But my solution doesn’t work somehow. If i just rotate the camera the translation values significantly change (and they really shouldn’t )
float mv[16];
float tx,ty,tz;
glGetFloatv(GL_MODELVIEW_MATRIX,mv);
tx = mv[12];
ty = mv[13];
tz = mv[14];
What’s wrong with my code/“solution”?
Thank you very much.
cheers,
Stephan